You know a game has great physics when it accurately simulates an object that it was never meant to simulate like a train. You know one game I haven't mentioned, because it's not a train sim but it has really good physics and you can actually drive a train as a mod, is BeamNG. That game would be good if derailment was possible. Otherwise what's the point? In other train sims like Diesel Railcar you may get penalized for breaking the speed limit, but that's it. You said it even better when you said that the danger gives your good driving a value.
Shame.Īltfuture, good story and glad to see we think exactly the same way. Can't wait to get Overhauled out there.īroJo, yeah I've looked at TSW as well, almost bought it because the graphics were quite good, but the physics are bad, even worse than TS (by the same company) from what I've seen. We started literally from nothing, and I'm proud of what we were able to accomplish. It made a lot of sense and we just started doing it. In 2016, when Switchcars was released and VR happened, we gave the next-gen train sim idea a second thought. It's insane what these companies could have accomplished with their resources, if they cared to do anything useful. At the same time Dovetail and N3V were making millions. Mind you, at this point we had no money and were random three people somewhere in Serbia. We played and concluded that it was so bad, we could make a better one ourselves. Since then I'd been growing as a game developer, and somewhere around 2014 have been developing my first standalone game Switchcars, when a couple of friends and I decided to try out one of the latest train simulators. Later that same year Trainz blew my mind. I remember being amazed by MSTS back around 2002. It must be simulated in a train simulator, how can something that important be neglected just because "it never happens"? Let us understand and appreciate why it never happens.
#RUN 8 TRAIN SIMULATOR SCENARIOS DRIVERS#
You avoid derailing because there are consequences, and that fear is something that train drivers deal with too, on a daily basis.
Really the purpose of derailing in our game is to give your good driving value. I'm glad it's now used as a measure of what the genre should include.Ĭouldn't agree more on the aspect that no danger = no fun.
Idea to create Derail Valley actually came from realizing that there's no train simulator out there with decent physics, gameplay and business strategy.